Get your clone on with Rick and Morty in VR

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Now, to be honest, I never got myself to watch the Rick and Morty series. Not because I did not want to, but because I just did not have the time for them. When I heard that Owlchemy was working on a Rick and Morty game, I was mildly interested. Not because of Rick and Morty, but because I LOVE job simulator and the humour behind it.

But that changed when I heard that the release date was April 20th. Trying to be a good junior Journalist, sat down one evening and scanned my to watch list on Netflix for the show. My first reaction? What did the writers smoke… and how do I get my hands on it. Seriously! After watching the first episode, the next one followed. And the next, and next… I was hooked.

Short but Sweet!

I will try not to spoil too much of the game. Why? Because it is supposed to be an adventure with a pinch of cursing, a dash of What the F*cks and a whole heap of recognition. What I can say is that the game is ridiculously well optimised. I own a Nvidia 1070 but I read on Forums that the game runs smooth on lower cards as well. No glitches, no reprojection and no lag.

Are there no bugs or problems? Well, I did not encounter bugs. But there is one thing I dislike. It’s too damn short! I had the same problem with Job simulator, there is not enough content. Is it a reason not to buy the game? No. Because the quality of the content the price might be steep, but I can live with that!

Clone boy!

You are playing a Morty clone that has to do all kinda stuff to help Rick and the real Morty. What you have to do I won’t tell, because of spoilers and stuff. But I had a blast in the garage without even starting the story. If you want to see what I cooked up in Ricks “lab” Click the video below to see. I did my best not to include any story spoilers.

My conclusion? This game is really well done and fun to play. Even for the casual fans. The only problem I have with it is that it’s too short and the replayability is almost non-existent. If you have found all the easter eggs there is not much to do than play it again some day just for fun.

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Review: 112 Notruf

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Now people who like simulation games and buy then frequently, know the feeling. The thrill of finding a simulation game that sounds and looks promising, but when you install the game and played it for 5 minutes, find out it is a total waste of money.

You know what I’m talking about. The garbage truck, airport and forklift simulators that have such bad graphics that your eyes are starting to bleed. not to mention the bugs, oooh the bugs.

Well, I was weary about 112 Notruf. But I still bought it. Fair to say that in the beginning, the game was not that good, and I have not played it a lot. I kept it installed though and saw that the developers did regular updates and thought, well, maybe this game might become better.

Fast forward a week ago. I saw a new update and thought to myself, let’s give it another go. And I am Glad I did. Ok, the graphics are not that good (mind you they are A LOT better than I expected.) But the vehicle models are realistic, the immersion and eye to detail are really, really good and the game plays like a good sim.

Slide down those poles.

You start at your own Firestation where you can either do a training in the yard, or you can wander around the station and look at the fire engines. If you don’t want to do that you can follow your fellow Firefighters on the top floor in the canteen and have an Imaginary beverage.
And then the Alarm sounds. A german Voice through the PAs system tells you that there was a car accident and wich units are assigned to the case. I follow my fellow firefighters to the staircase and find the sliding pole. NICE! At the bottom of the floor, I enter the assigned vehicle and set the system to “Enroute to scene”, ram that blue light button, and sound that horn! Get out of the way people, There are fires to fight!
Yep, the game really is immersive and I like the fact that there is so much detail in the missions. For instance, at a car crash, you are not only saving the people, but you also have to clean up any toxic spills like gasoline that were leaking from the car. With grit and a broom. How immersive do you want a game to be?

For me, this one is a keeper. I will follow it and play it from time to time.

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Get Your Plumbus Ready! Rick and Morty coming to VR on April 20th!

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The wait is almost over! Our patience Rewarded! Adultswim tweeted yesterday that “Rick and Morty: Virtual Rick-ality” is coming to the VIVE on April 20th. I’m so excited I’m gonna stroke my plumbus…

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Well Colour me Kerbal! (yes it’s green)

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Today I was in for a big surprise. I was thinking about doing a Noob series on Kerbal space program because I bought the game in 2013, did a LOT of mods, always used the automatic launch mods and stuff, but never actually took the time to do something fun with it.

Now I was looking on steam for some more information and there I found out that Squad is going to do an actual expansion on the game. I was.. flabbergasted… and pleasantly surprised.. and now I can’t wait for it to come out.

Ok, what does the expansion entail?

Kerbal Space Program: Making History Expansion.

We wanted to do something that could enrich the Kerbal experience, offer value to players, bring exciting new content and allow more creativity – all while bringing countless more hours of enjoyment. And with the 1.2.2 release we had a game in an optimal state to tackle an idea that has been in discussion for a while.

We are thrilled and proud to announce Kerbal Space Program: Making History Expansion. This content filled expansion to the base game will include Mission Builder and History Pack.

Mission Builder

Mission Builder is an exciting new feature that puts the process of creating and editing missions in your hands. We wanted to give you the tools to get the sense of being part of a space program’s Mission Design Division by tailoring your own missions and narratives in a friendly and intuitive interface. Once created, you will be able to easily share your missions with the wider community.

Historie pack and More!

But that is not all, Kerbal Space Program: Making History Expansion will include loads of additional content to enjoy. This includesHistory Pack, which are pre-made missions for you to play immediately. You will have the opportunity to re-live historical missions from humankind’s own space history, all with that unique Kerbal Space Program twist! The pack will include a new set of parts and a new astronaut suit for your brave heroes. Imagine walking in the boots of the astronauts who witnessed the majesty of outer space for the first time or landed on other celestial bodies as the first of their kind.

Keeping up with Kerbal Space Program tradition, Kerbal Space Program: Making History Expansion will be highly customizable and moddable.

Key Features:

Simple interface: Using an intuitive drag and drop node interface, you can easily create new and exciting new missions for yourself or others to enjoy. Creators can also add constraints such as time, fuel and parts limits; as well as unexpected mission events.

Recreating history: Included in Kerbal Space Program: Making History Expansion is the History Pack. Players will be able to experience the trials and tribulations of the early days of Space Exploration on missions inspired by real life historical events.

New parts: Aside from mission creations tools, Kerbal Space Program: Making History Expansion will have additional parts such as new fuel tanks, adapters, decouplers, fairings and command pods… inspired by both American and Soviet space programs!

Kerbal Personal Parachute: Your astronauts will now be safer in case of imminent disasters with all new personal parachutes. So next time Jeb is in trouble and all systems are failing, you can simply eject him and activate his parachute. Then, you just have to hope, there’s an atmosphere to slow him down…

Challenge other players: A new addition to Kerbal Space Program: Making History Expansion will be the concept of scoring. At the end of a mission you will get a numerical score to compare with your friends and the community.

Kerbal Space Program: Making History Expansion is still in development and will be released as a paid expansion. Pricing and availability details will be announced at a later date.

Well, that’s a lot of info. As soon as there is a release date or more Info, I will let you guys know!


Happy Birthday VIVE!

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It’s hard to believe that it has been a year that HTC released the Vive. And it has been a turbulent year. I can still remember the Reddit threads where people came to complain about the shipping fiasco, bad customer service and keep each other up to date about waves and arrival times.

I had some trouble too. I ordered when HTC promised that they had their shipping and manufacture problem under control and they said they could ship in a week. Well, that turned out to be a month. Luckily I had the pleasure to deal with an awesome Customer service rep. He sorted it out for me and on the day my package arrived he called me to make sure and gave me my game package codes. “Now you don’t have to wait longer to play with your new toy!” he said. After that, he gave me some advice on which games I should try and what was worth the price.

A year has passed

And I still use the VIVE. H3VR, DCS, Xplane and several room scale games. I love it! There is no feeling like, instead of playing the game, feeling like you are actually IN the game. Looking around in a cockpit of a fighter Jet. Or walking around in an adventure game, holding a torch in one hand and a sword in the other. Sure you can watch YouTube vids. But it’s in no way the same.

Today, 5th of April, VIVE Celebrates his 1-year anniversary and does that with a free game, a 100$ discount and the launch of the Viveport Subscription.

Arcade Saga

Only for today, Arcade Saga is free! the normally 20$ (17,97€) costing game can be redeemed on Viveport here. Remember, only TODAY!

The game of the in-house developer 2 Bear Studio consists of 3 games. Fracture (40 levels), Smash (20 levels), and Bowshot (24 levels). Also, you can play online in the multiplayer mode.



Viveport Subscription

With the Viveport Subscription, you get to pick 5 titles a month to play unlimited. When the month ends, you can keep the titles in your library, or swap them for 5 different, or swap the ones you wish and keep other.

Mind you, you will not OWN the games after the month. your “rent” them. you can always buy the games if you really want to own them. The title list is ok but will grow with time. For now, you can get your free trial here.

Discount on the Vive

For now, the stores that have the discount of the Vive system are Microsoft, and Amazone. Maybe there are more, but I have not found them yet but I will update if I do.

~ Rafter

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VReview: PYRO VR

Fireworks. In the Netherlands, we are not allowed to have them. Well, except on new years eve and the rules are so strict that you are only allowed to have the kind that cannot beat a baby’s fart.

Now I must admit, while I really enjoy watching a nice fireworks display, I don’t really like to pay for it. Each year around 66 million euros worth of fireworks is bought and lit on fire. That’s a lot considering there are only about 17 million people in my country. So what is the alternative?

Digital Booms

Mortar loading PYRO VR
Load those mortars!

I have played Firework Simulator on steam. A simulator that is all about making a show based on imported music. It’s a nice game, a little buggy at times and heavy on your system. But When I saw Pyro VR on Viveport, My wallet sprang out of my back pocket. BUT, I have learned my lessons with time and decided to read some reviews first. Surprisingly, I could not find many. Sure the game is in Alpha or even Pre-Alpha, but normally it is picked up rather quickly by a review site.
The video’s I did find, looked like something I would like. So I took the plunge and bought the game.


After install and boot up I find myself in a dark environment with a menu in front of me. The first thing I noticed is that when selecting options, there is no selector line (is it called that?) from the controller. That means I have to roughly guess where I’m pointing at. Not a game breaker yet, but slightly annoying. Among the options like Career (not yet available) and sandbox, there is a tutorial which is a good place to start.

Again I find myself in a dark room with a spotlight pointed at me. I get instructions on how to teleport, which is nicely done because you can even turn your controller to rotate your view direction, and how to grab things. There is a piece of fireworks on a pedestal that I can pick up and put down. also, there is an ignition device that I then can use to light the piece of firework.

Next up, the mortars. Put them in a tube and light them. I must say, while there is room for improvement, the game feels good. The tutorial could use a little more guidance, but if you are used to VR games, you will have no problems finding your way.

Boxes and Fuses.

Well, then there is one option left for now. Cue the Sandbox! And a sandbox it is! I’m standing in a junkyard with tons of containers, barrels, portapotties and racks. Lots of Racks. The possibilities are endless. When taking a look in one of the containers I see boxes with 4-inch and 6-inch Mortars, boxes with racks and a couple of boxes with fuses. Yellow, Red and green.

After shooting some random mortars and throwing some firecrackers. I decide to set up a mini show. It was surprisingly easy. Ok, the boxes could use some work (you cannot teleport with them once you opened them), And the fuses, once you opened them are suspended in time and space, but these are not game breakers, for me that is.

In the last patch, the developers put in an option to save the game while you are setting up a show or a big boom. And now the lack of selector line (seriously, what is it called) becomes more pressing. The load and save button are situated next to one and other. So, if you are not careful, you will press save when you meant press load or vice versa.

I finished the show and lit the fuse. Time to teleport to my viewing spot and get myself a beer. While peering into the sky to see my handiwork, I get the familiar feeling of neck pain. This truly is almost the same as in real life.

~ Rafter

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